The very heart of rankade

Ree is the score that represents the skill of each player within a group and determines the rankings.
In multi-game groups, rankings for individual games are available after a given number of matches, with their own ree scores.
Ree score is calculated by rankade's algorithm (the 'ree' algorithm).

The higher a player's ree score, the 'stronger' that player is.
The player with the highest ree score within a group is the Emperor, the most skilled player in the group.

Your ree score increases if the faction you're in (alone or with other players) scores a good result (a win, or a good final standing) in the match you played; it decreases if the result is poor (a loss, or a poor final standing).

The variations in ree score depend also on the opponents' ree.
If you're facing a stronger opponent, your ree rises significantly if you beat them and drops only marginally if they beat you; if your opponent is weaker than you, things go the other way round.

Ree can also rise and drop according to the frequency with which you play.
If you stop playing or play less often, your ree drops, and rises again only if you go back to playing regularly.

Ree depends on many other factors, including your teammates' ree (if your faction includes more than one player), your group's playing frequency, its characteristics, the characteristics of each specific match, and more.

Ree is only relative, i.e. it means something only among the members of a group.
It makes no sense at all to compare your ree within a group with your or someone else's ree scores in other groups.

A player's ree is always greater than 1000.
The ree score for an active player (i.e. with good playing frequency) at an average skill level is about 2000.

Rankade's ree algorithm has been thoroughly tested in many disparate fields: board games (1500+ titles, with varying mechanics and factions), single and team sports (100+), pub games (foosball, billiards, darts, etc.) and arcade games (bowling, etc.), videogames (500+), shooting games (archery, skeet shooting), soft-air and many more.

And it's the best ranking algorithm, ever.

Ranking system comparison

Two players
Two factions
Asymmetrical factions
Group K dynamics
Activity dynamics
Adjustable match weight
Free to use
Mobile apps
Detailed final standings
User-defined game selection
Automated partial rankings
Belts algorithm

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